PLAN THEORY

SECTION ONE

CHAPTER THREE

NATURAL ORGANIC FUNCTIONS
 
 


INTRODUCTION TO CHAPTER THREE


In this chapter we will discuss NATURAL functions. When we say NATURAL we refer to a product of nature as opposed to a product of man. Products of man are called SYNTHETIC, and were discussed in chapter two.
 
 

INTRODUCTION TO THE CONCEPT OF IDENTITY

In Chapter Two, we discussed Computers, Machines, and Tools and we touched on the notion of a type of synthetic organic structure called an Android.

In this chapter, we will be discussing Individuals. Individuals are not Computers, Machines, or Tools - and they are not Androids. However, certain patterns of operation seen in Individuals, can be duplicated by constructing an analog model using Computers, Machines, and Tools. And certain other patterns of operation cannot be explained by such analog models.

We wish, then, to introduce a new term, which we call IDENTITY, and to define IDENTITY by exclusion in the following manner: Let set A be the. set of Computers, Machines and Tools together with all things relating to them, physically and abstractly and Let set B be the set of all human beings, together with all things relating to them, physically and abstractly. Now consider the set A'B, the relative complement, or the set of things in set B which are not in set A. The things in set A'B we call IDENTITY.

We say that an INDIVIDUAL is a natural organic structure and possesses IDENTITY. And we say that an ANDROID is a synthetic organic structure and does not possess IDENTITY.
 
 

NATURAL ORGANIC STRUCTURES

BASIC GENETICS
In set theory format, we can say that naturally occurring organisms are formed as a result of the intersection of two parent sets, representing parents of the new organism.

We say in a physical sense that a structure composed of GENETIC KEYS provides information. The information is in the format of a design of these GENETIC KEYS and so the program is the GENETIC KEY DESIGN PROGRAM (KDP). There are relatively few GENETIC KEYS as compared to the possibilities of the design of these " keys".

GENERAL CONCEPTS IN STRUCTURE

Organic structures form dependent dynamic functions and the concept relating to this that we wish to note here is that people change from day to day. IDENTITY, or the notion we evoke by using this word, has been basically discussed. Now, we will be a bit more practical, and say that in the general structure, we have those things which exist at the instant of conception, and those things which exist at some later point in time. We use Identity to refer to those things existing at the moment of birth and the word PROGRAMMING to refer to those things coming later, as time passes. The PROGRAMMING which is mass-related is called BIOLOGICAL and the programming which is data-related is called PSYCHOLOGICAL.

BIOLOGICAL PROGRAM

The BIOLOGICAL PROGRAM consists of ACTIVE MATTER AND DORMANT MATTER, and Identity. The active matter is biological programming capable of easily performing its intended function and the dormant matter is that biological programming which is not capable of easily performing its intended function, at this time.

In the figure below, we schematically represent this idea and we call this structure, consisting of mass arranged this way, the BODY
 
 
 
 

PSYCHOLOGICAL PROGRAM

The PSYCHOLOGICAL PROGRAM consists of CONSCIOUS DATA AND UNCONSCIOUS DATA and Identity. The conscious data is that psychological programming that is easily recalled and the unconscious data is that psychological programming that is not easily recalled, at this time.

In the figure below, we schematically represent this idea and we call this structure, consisting of mass arranged this way, the MIND.


 
 







Fig. 3-2
 
 

THE ORGANIC FUNCTION CONCEPT

THE GENERAL CONCEPT

From the theoretical ideas of Chapter One, we now model a concept for organic functions.

A function whose processor is an organic structure is called an ORGANIC FUNCTION. In this function we refer to domain members as STIMULI and to range members as REACTIONS. We abbreviate Stimuli "S" and Reactions "R" and we call the ordered pair formed, in the form "(S,R)" a DECISION.

Certain Stimuli, called DRIVES, are common to all organic structures. The fundamental DRIVES are:

1. Desire for an energy source.

2. Desire to exist within certain environmental parameters.

3. Desire to continue

THE BIOLOGICAL CONCEPT

In the Biological Concept, the Biological Processor is the body. The process whereby the body makes decisions paring stimuli with reactions is called WORK. In doing work, we note a by-product which we call HEAT.

Bodies operate in normal and abnormal states. The notion of TOLERANCE, with respect to the biological processor is the concept that work and its by-product, within tolerance, constitute a normal state and that when tolerance is exceeded an abnormal state results, the ultimate form of which is DEATH.

THE PSYCHOLOGICAL CONCEPT

In the Psychological Concept, the Psychological Processor is the mind. The process whereby the mind makes decisions pairing stimuli with reactions is called DISCRIMINATION. In this decision-making process, we note a by product which we call FRUSTRATION.

Minds operate in normal and abnormal states. The notion of TOLERANCE, with respect to the psychological processor is the concept that DISCRIMINATION and its by-product, within tolerance, constitute a normal state and that when tolerance is exceeded an abnormal state results, the ultimate form of which we call INSANITY. We note a condition which we call HAPPINESS well within tolerance and a condition called FRUSTRATION in the neighbor hood of tolerance.
 
 

PROGRAMMING

During life, natural organic structures encounter programming. This programming is biological and psychological.

We want to discuss certain characteristics of programming which are especially relevant.

In programming, the main relevance can be grouped into the areas of the (1) set which is transmitted, (2) the sequence of the members, i.e., order of transmission in time, and (3) the method of transmission.

We are interested in the transmitted set for obvious reasons, and specifically, the contents of the set. Programming may be pure stimuli, in the form "Go do", but in a more realistic look we usually find stimuli, paired and stimuli, unpaired; so programming contains decisions (made elsewhere) with stimuli (decisions not yet made). Special programming consists of drives, which we listed earlier. Drives must be dealt with, because they are a necessary condition for survival.

Regardless of what is in a set of programming, the sequence of the program in time has essentially equivalent merit or weight. This is due to the theoretical concept of a dependent dynamic function which was discussed in Chapter One, which is more obvious here from a practical standpoint. Since, as stimuli are encountered and processed, there is a change in the organism, given a program and a second program with the same contents but different sequential order, there would be a completely different end result if two completely identical organisms were given these programs.

Our last point is certain differences in the methods by which programming is received. These are more obvious with psychological programming. Mainly there are direct and indirect methods, which are intuitively obvious. The direct methods take the form "Now, Look" where there is an inward or outward motivation to accept this program and then there are indirect methods such as passive observation with minimum motivation (Now, Look) where information lust "comes".
 
 

COLORING

We now wish to turn our attention to a special characteristic of indirect psychological programming. Comprehension of this concept requires a certain amount of insight which the reader should have. This discussion parametrically defines the concept, which we have chosen to call COLORING.

DEFINITION:
We say a COLOR is a plane or level of communication which exists among the members of a subset of a society because a set of data exists in the intersection of the memories of the members of the given subset which does not exist in the memories of the remaining members of the given society.
The ability of an organism to comprehend the various colors which exist in its environment is called DENSITY. COLORS are rated on a scale from high to low representing a band of degree of obscurity from most to least. We say low DENSITY to imply high perception and high DENSITY to imply low perception of these levels.

DENSITY ratings can be absolute or relative. ABSOLUTE DENSITY ratings refer to the density of an organism with respect to an established or fixed static standard. The concept of RELATIVE DENSITY refers to the density of a given organism with respect to the density of another organism. The RELATIVE DENSITY of an organism, A, with respect to another organism, B, is that quantity of colors which organism A can comprehend above or below, denoted by + or - respectively, that quantity of colors which organism B can comprehend.

Continuing, we introduce the concept of OBJECT and PATTERN. LOGIC is a set of data related and oriented around an object and/or the methods to be used in attempting to achieve the object. We call OBJECT LOGIC a set of data oriented around a real or imaginary OBJECT which is to be achieved, i.e., the "end" as opposed to the "means". We call PATTERN LOGIC a set of data oriented around the method to be used in achieving a real or imaginary object, i.e., the "means" as opposed to the "end".

To get formal, if we make up a table of colors and arrange them in order by sophistication and start with, say, 00 at the low end and end with 99 at the high end, we can set up a nomenclature in the form

L xx t

where L is an identifier signifying this coding system, xx is the appropriate two-digit number from the scale, and t is an identifier for the type, say P, for pattern; O for object; M, for a mixed combination; and M, for an unknown type. For example, in the nomenclature, we would read L07P as "Seventh Color Pattern Logic".

Now, getting a little mathy, we can write a definition for the concept of PERCEPTIVENESS as

PERCEPTIVENESS = 1/DENSITY and

we can write a definition for the concept of APTITUDE as

APTITUDE = dp/dt where P is Perceptiveness and t is time.
 
 

INTELLIGENCE

STAGES IN PROCESSING

Processing is basically a three part process. In the first part, there is the notion of INTERPRETING. This is the idea that before anything can be done with a stimuli, its existence must be noted and it must be recognized. After this encounter/recognition process the stimuli is handled and a reaction sought. Then there is a final stage called CODING where a format for the expression of the decision is formulated.

POSSIBILITIES IN PROCESSING

We use the term PROCESSING to imply all these events. Taking a random stimuli, one can systematically trace through the process and note various possibilities. Consider a stimuli just encountered. Now, ideally, it will be pared with a reaction. But suppose a sufficient reaction does not exist. Then the Stimuli could be stored, waiting for some later time when a suitable reaction may come to exist. There is also the notion that some type of INHIBITOR may exist, blocking a reaction at this time.

Finding reactions to satisfy stimuli in a routine manner is a normal condition with everything running smoothly. However, things do not necessarily run smoothly in life processes (or most anywhere else) all the time and so we want to look at predictable consequences when routine is not the case. If our stimuli cannot be pared, they will have to be stored. But this is not always possible. One definition of the condition of DEATH is that death occurs when an organism encounters something it cannot deal with (pair, store) and also cannot ignore. BIOLOGICALLY, we cite by obvious example the case of some disease which the immune mechanism cannot handle. The mechanism cannot say "Wait, now until I figure out what to do" if it does not figure out what to do, the body dies. PSYCHOLOGICALLY, things follow this model to a point with anxiety and frustration increasing towards the Tolerance point as a function of time as long as the condition exists.

OVERLOAD CONDITIONS

Processing proceeds at a definite rate. We call the rate at which the processor of an organic function processes the stimuli it encounters INTELLIGENCE. Getting a bit mathy again we define the concept of EFFICIENCY as (INTELLIGENCE) x (DENSITY). In an overload condition, the relative factors in processing combine in contribution to the condition. The relative factors are the information (contents) en the processor, the DENSITY, the INTELLIGENCE, and the TOLERANCE level. One can see, how by taking various situations and changing these factors, that overload conditions can occur in a variety of ways.

SUMMARY - CHART
The chart below is designed to schematically represent this discussion.
CHANGE OF STATE

INTRODUCTION

CHANGE OF STATE is the phrase we use to mean the change from a normal to an abnormal condition or vice versa. In this section, discussing natural organic functions, or, more plainly, real people, we want to go through some basic methods of doing changes in state - based on ideas presented previously. By presenting this discussion, methods of applying these previous ideas can be seen. Also, parallels can be drawn to similar analogous situations with models which are not organic functions.

SYNTHESIS OF NORMALITY

A system goes to an abnormal state mainly because a sufficient reaction does not exist or inhibitors exist or there is an overload condition in the processor. For the case of a sufficient reaction not available, one could supply the reaction or remove the stimuli which are involved. In the case of inhibitors, you can reprogram to remove them -or remove the stimuli that are causing the situation to be relevant. In an overload, you look for methods to increase intelligence or decrease programming rate.

The four basic methods are to remove stimuli, add reactions, remove inhibitors and increase intelligence. Now let us expand a bit.

To remove stimuli, one may reprogram domain, increase the density of the interpreter, and increase the color level of the stimuli.

To add reactions, program the processor with decisions that will increase knowledge and/or motivations to change. Also, you may change the sequence of transmission and/or the method of transmission.

To remove inhibitors you can reprogram to delete or program to neutralize.

To increase intelligence, program to increase knowledge with a view towards the idea that "practice makes perfect" and the notion that the more use is made of the processor, the higher the intelligence, in time.

SYNTHESIS OF ABNORMALITY

Synthesis of abnormality, or purposely causing destabilization, is simpler than synthesis of normality - following the general rule that it is easier to destroy than create.

Basically, one can add new stimuli, modify the processor so it cannot handle existing stimuli, or change the nature (color level, e.g.) of existing stimuli so that the change favors destabilization.

Modifications would have the general form of techniques which would decrease intelligence, decrease density, and decrease tolerance with the addition of inhibitors.

Methods of changing the nature of existing stimuli would be to change the sequence of the stimuli, increase or decrease color level and accelerate rate of programming.
 
 



THE MAJOR PLANS

  In real world situations, in order to make decisions, predict what decisions others will make, justify decisions already made and the like people look for generalized reference markers to assist them. Here we want to run through three major plans of operation which can be used as models for behavior.

THE NORMAL SOCIAL PATTERN (NSP)

It is often desirous to speak in terms of generalities. In Natural Systems, this is accomplished by use of the Normal Social Pattern. In general, the NORMAL SOCIAL PATTERN is the set of basic desires common to all organisms. What this set contains is dependent upon how it is defined. We shall rely upon four basic methods of doing this, each of which is defined below. In future reference, the abbreviation "NSP" will be used for Normal Social Pattern and the four subdivisions shall be abbreviated as shown below.

Definition (TNSI)

The TECHNICAL NORMAL SOCIAL PATTERN by INTERSECTION shall be the set formed by the intersection of the Identities of all Individuals in existence. Abbreviation: TNSI

Definition

The APPLIED NORMAL SOCIAL PATTERN by INTERSECTION shall be the set formed by the intersection of the Identities of all Individuals in a given society or culture. Abbreviation: ANSI

Definition

The TECHNICAL NORMAL SOCIAL PATTERN by MAJORITY shall be the set formed by the data common to over fifty per-cent of the Identities of all Individuals in existence.

Abbreviation: TNSM

Definition

The APPLIED NORMAL SOCIAL PATTERN by MAJORITY shall be the set formed by the data common to over fifty per-cent of the Identities of all Individuals in a given society or culture.

Abbreviation: ANSM

Discussion

At present TNSI is an empty set and the pattern is not defined. Taking into consideration only the inhabitants of our planet would reduce the set to virtually nothing, and the further consideration of all organisms in existence finishes the job.

ANSI exists if the application is made to a sufficiently small enough society.

If TNSM exists at all, it is not large enough to allow the formation of any worthwhile patterns and the probability is that it does not exist at all.

ANSM is used today by psychologists as a basis for normal behavior. The set is applied to this country usually, and can be found listed as the set of "Basic Human Needs" in many texts. Conformance to it indicates that the probability is in favor of the organism being normal.

The two patterns determined by majority, TNSM and ANSM, are simply expressions of basic trends. By definition, they indicate what the majority of the people have in their Identity. Because the average person does or does not have a certain characteristic in his Identity is not a valid reason for the assumption that a specific person should or should not have it. It is merely a statement of probability. The fact of whether a person is normal or not rests solely with the person internally. The confusion of the terms "average" and "normal" results in a philosophy that is unsound.

The two patterns determined by intersection, TNSI and ANSI, are valid with respect to all organisms in the defined set. Since TNSI does not exist, we are left only with ANSI. ANSI is useful when applied to small cultures. It gives us a valid picture of the basic desires of the members of the culture. The NSP is only completely valid, however, when it is used in the form of ANSI and applied to a specific Individual. When this is done, the pattern is identical to his Identity
 

THE GENERAL SOCIAL PATTERN (GSP)

Whenever it becomes necessary to speak in terms of generalities about a social structure, the group specifically, we will use a plan called the General Social Pattern (GSP). GSP is the set of decisions made by the processors of organisms and is, hence, the set of things that organisms are currently doing as opposed to NSP which is what they want to do and to DPP which is what the powers that be say they are supposed to do. (DPP follows below) GSP is divided basically into four subsets, the definitions and abbreviations for which are shown below.

Definition TGSI
The TECHNICAL GENERAL SOCIAL PATTERN by INTERSECTION shall be the set formed by the intersection of the sets of decisions of all organisms in existence. Abbreviation: TGSI
Definition AGSI
The APPLIED GENERAL SOCIAL PATTERN by INTERSECTION shall be the set formed by the intersection of the sets of decisions of all organisms in a specific society or culture. Abbreviation: AGSI
Definition TGSM
The TECHNICAL GENERAL SOCIAL PATTERN by MAJORITY shall be the set formed by those decisions common to over fifty per-cent of all organisms in existence. Abbreviation: TGSM
Definition AGSM
The APPLIED GENERAL SOCIAL PATTERN by MAJORITY shall be the set formed by those decisions common to over fifty per-cent of all organisms in a specific society or culture. Abbreviation: AGSM
THE DEW PROCESS PROGRAM (i.e., The LAW) (DPP)

 

When speaking in generalities about a legal structure, specifically some form of state, we use a plan called the Dew Process Program (DPP), which, in effect, the set of laws of the state and, hence, the set of things that the state feels the people should be doing. DPP is basically divided into four subsets, each of which is defined below. We reference to these by abbreviation as the title is lengthy.
 

Definition TDPI
The TECHNICAL DEW PROCESS PROGRAM by INTERSECTION shall be the set formed by the intersection of the sets of laws of all states in existence. ABBEV.: TDPI

Definition ADPI
The APPLIED DEW PROCESS PROGRAM by INTERSECTION shall be the set formed by the intersection of the sets of laws of all states in a specific area. ABBEV.: ADPI

Definition TDPM

The TECHNICAL DEW PROCESS PROGRAM by MAJORITY shall be the set formed by those laws common to over fifty per-cent of all states in existence. Abbreviation: TDPM

Definition ADPM

The APPLIED DEW PROCESS PROGRAM by MAJORITY shall be the set formed by those laws common to over fifty per-cent of all states in a specific area. Abbreviation: ADPM
 

INTERRELATIONSHIPS

All three plans are interrelated in certain ways. Initially, the source for DPP and GSP is NSP. DPP, of course, is "written down somewhere". GSP is also written down, e.g., in psychology texts. NSP is elusive and changing and is the most dynamic of all three. Consequently, in a social order with all three plans operating, there is what is commonly called a "CULTURAL LAG" between the plans as a function of time. In the "lag", NSP moves ahead, GSP follows NSP, and DPP trails behind (it is the hardest to change). The overall effect of this is a general "damping effect" on progress. Also, if there is a large "spread" between the three plans, it becomes possible to make any decision you want and find a way to justify it, or, conversely, to condemn any practice you want and find a way to justify it.

Societies like this are called "transient spaces" and they are covered in greater detail later on. They are complex systems, where almost "anything goes" and it is easy to get "lost in the shuffle".
 

CHARACTERISTICS OF THE MAJOR PLANS  -SUMMARY CHART
 
 
 

PLAN SET PROCESS 
of 
FORMATION
PROCESSOR 
NAME
PROCESS 
of 
DISCRIMINATION
NSP Normal 
Set
Merging Normal 
Social 
Pattern
Natural 
Selection
GSP Group Collation General 
Social 
Pattern
Social 
Selection
DPP State Enslaving Dew 
Process 
Program
Justice

 
 
PLAN NAME 
FOR THOSE 
AFFIRMED
NAME 
FOR THOSE 
DISAFFIRMED
REWARD PUNISHMENT
NSP Normal Abnormal Happiness Frustration 
Insanity
GSP Conformist Non-conformist Security Ostracism
DPP Non-criminal Criminal Freedom Modification 
Isolation 
Execution

 
 
 

SOCIETY

INTRODUCTION

We say that a SOCIETY is a set of organisms having some means of intercommunication, together with all inorganic and synthetic organic structures which assist them.

Here, we want to run through some useful analytical guides for examining societies.

INTERRELATIONSHIPS

INTERRELATIONSHIPS between societies can be studied by models based on the STATIC FUNCTION PROPERTIES which were given in Chapter One. The mechanism of application is to note the properties of the collective processors of the organisms and other things in the society under analysis.
 

Interrelationships are obviously studied by comparing two societies, but less obviously one should consider comparisons of a society to a society (the same society) at different points on the time line.

BEHAVIOR UNDER MODIFICATION

BEHAVIOR UNDER MODIFICATION in societies can be analyzed through the application of the SET THEORY PROPERTIES 1-3 through 1-10 inclusive which were given in Chapter One.
 
 

POWER

CONTROL

INTRODUCTION

We have presented the Organic Power Axiom and the Hope Theorem. Now we introduce the notion of control. The General Control Theorem is stated as follows:

THEOREM: Anything can be controlled through knowledge of its plan of operation.
FUNDAMENTAL STAGES IN CONTROL

The fundamental stages in control are observation and application of that learned in observation. We observe by methods of comparison and development.

TYPES OF ORGANIC CONTROL
There are three basic types of control based on what we have discussed so far. These are Programming, Reprogramming, and a concept that we call CHANGE OF BASIS which we now introduce.
 

All things relative to man are relative to the Identity of man. By the phrase CHANGE OF BASIS we mean the modification of an organism's Identity.

PRINCIPLES IN OBSERVATION

Comparison

PROPERTY: COMPARISON I

Congruent organisms will pair congruent stimuli with congruent reactions.
PROPERTY: COMPARISON II
Congruent organisms will form decisions with non-congruent reactions when the stimuli processed are not congruent.
PROPERTY: COMPARISON III
Complementary organisms will pair congruent stimuli with non-congruent reactions.
PROPERTY: COMPARISON IV
Complementary organisms will form decisions with congruent reactions only if the stimuli processed are not congruent.
Development

PROPERTY:

ORGANIC PREDICTION PROPERTY
The nature of the reactions yielded by an organism may be determined through knowledge of the organism and the stimuli it has processed.
 PROPERTY:
ORGANIC HISTORICAL PROPERTY
The nature of the stimuli an organism has processed may be determined through knowledge of the organism and the reactions it has yielded.
PROPERTY: ORGANIC RATIONALIZATION PROPERTY

The nature of an organism may be determined through knowledge of the decisions it has made, the accuracy being relative to the quantity of decisions known.

PROPERTY: ORGANIC PROJECTION PROPERTY
The nature of an organism at a given time can be determined if the nature of the organism at a previous time is known and the decisions made by the organism during the interim are known in sequence, as a function of time.
PRINCIPLES IN APPLICATION

Social Controls

Controls through programming

PROPERTY:

ORGANIC INTEGRATION THROUGH PROGRAMMING
If two non-congruent organisms are programmed with their relative complements, i.e., those characteristics which they do not have in common, then they will become congruent.

ORGANIC INVARIANCE FROM CONGRUENT STATE UNDER PROGRAMMING

If two congruent organisms receive congruent programming, then they will remain congruent.

ORGANIC INVARIANCE FROM COMPLEMENTARY STATE UNDER PROGRAMMING

If two complementary organisms receive complementary programming, then they will remain complementary.

ORGANIC CONVERGENCE UNDER PROGRAMMING

If two non-congruent organisms receive congruent programming, then they will converge, approaching congruence as a limit.

ORGANIC DIVERGENCE UNDER PROGRAMMING

If two non-complementary organisms receive complementary programming, then they will diverge, approaching a complementary state as a limit.

Controls through Reprogramming

PROPERTY: ORGANIC INTEGRATION THROUGH REPROGRAMMING

If two non-congruent organisms are reprogrammed to delete their relative complements, i.e., those characteristics which they do not have in common, then they will become congruent.

ORGANIC INVARIANCE FROM CONGRUENT STATE UNDER REPROGRAMMING

If two congruent organisms are reprogrammed to delete congruent characteristics, then they will remain congruent.

ORGANIC INVARIANCE FROM COMPLEMENTARY STATE UNDER REPROGRAMMING

Two complementary organisms will remain complementary under reprogramming.
 
 
 

ORGANIC CONVERGENCE UNDER REPROGRAMMING

If two non-congruent organisms are reprogrammed to delete those characteristics which they do not have in common, then they will converge and eventually become congruent.

ORGANIC DIVERGENCE UNDER REPROGRAMMING

If two non-complementary organisms are reprogrammed to delete those characteristics which they have in common, then they will diverge and eventually become complementary.

Individual Controls

ORGANIC DESTRUCTION

An organism can be destroyed, i.e., forced to die or go insane, by programming it with a stimulus which it can neither pair nor store.

CHANGE OF STATE

The state of an organism may be changed by modifying the organism's processor and/or its domain.

RELATIVITY

All things relative to man are relative, in the final analysis, to the Identity of Man. Therefore, if Identity is changed, then so is all relative to man.

SUMMARY    FOR SECTION       ONE
The chart below is designed to impart the ideas presented in SECTION ONE, in a form easy to use for quick reference.
 
 
CONCEPT GENERAL INORGANIC ORGANIC 
GENERAL
ORGANIC 
BIOLOGICAL
ORGANIC 
PSYCHO- 
LOGICAL
PROCESSOR PROCESSOR INORGANIC 
STRUCTURE
ORGANIC 
STRUCTURE
BODY MIND
DOMAIN DOMAIN PROBLEM STIMULI BIOLOGICAL 
STIMULI
PSYCHO- 
LOGICAL 
STIMULI
REACTION REACTION SOLUTION REACTION BIOLOGICAL 
REACTION
PSYCHO- 
LOGICAL 
REACTION
PRODUCT ORDERED 
PAIR
DECISION DECISION BIOLOGICAL 
DECISION
PSYCHO- 
LOGICAL 
DECISION
OPERATION WORK DISCRI- 
MINATION
RATE INTELL- 
IGENCE
BY PRODUCT HEAT FRUSTRA- 
TION
NORMAL 
STATE
NORMAL NORMAL LIFE HAPPINESS
TRANS- 
ITIONAL 
ABNORMAL 
STATE
ABNORMAL ABNORMAL OVERHEATED FRUSTRA- 
TED
ULTIMATE 
ABNORMAL 
STATE
ABNORMAL DEATH INSANITY
PLAN THEORY